For the tactics side of the game we have decided on the scope for the demo being that you can create subgroups within your team and decide what objective you want them to take. For the manager side we have decided on the following features and mechanics: training units to improve their attributes, purchasing new units, a currency system where you gain money after winning a match which can be spent on purchasing gear and players, a league system for the player to progress through, and injuries or death that can happen to units.
tisdag 28 november 2017
Progress
On the status update presentation on the 23rd we didn't receive a lot of feedback. The presentation did however get us to sit down and thoroughly think through how to progress with our game. Our ideas are much clearer now. We have decided on five roles for the units with distinct roles and features, decided on remaking the map as bigger and divided into three lanes, two side lanes that are focused around much cover and short range combat, and a middle lane that is more open and works well for longer range combat.
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