tisdag 21 november 2017

First demo

We have a have now had our first demo of our project which resulted in us getting plenty of valuable feedback on directions to take with our game. Most importantly we learned the importance of starting the project in a way so that playing the game is fun before you iron out the details of the game. Our demo was focused on showing off what we had so far, simple A.I and shooting mechanics. But perhaps it would have been more effective to get the tactical elements working first, rather than the simulation part. We also got some very good ideas from the audience about ways to make the tactical elements function better, for example, rock paper scissor mechanics connected to either major tactical playstyles or to individual units.

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